Logic Puzzles

Winning Move

Play tic-tac-toe a few times and you find out that blocking matters as much as winning. The best move depends on what the other player can do next, so these puzzles ask you to think one turn ahead for them, not just for you.

Free sets by level, ages 4–12:

Winning Move, Level 1: two 3 × 3 boards with some stars and a moon, asking which square makes three stars in a row.Level 1: a page from the free set

Before starting

  • Level 1: no reading; see three in a row across, down or corner to corner
  • Level 2: know tic-tac-toe, or play one game first
  • Level 3: count to about 20 and compare piles; the Nim rule is printed on each puzzle
  • Level 4: know how dots and boxes is played (a box with four sides is yours, and you go again)

Free puzzles to print

Each set: a Learn sheet with a worked example, 10 puzzles from easiest to hardest, and the answers.

  • Level 1

    Ages 4–6 · Pre-K–K

    Winning Move, Level 1: two 3 × 3 boards with some stars and a moon, asking which square makes three stars in a row.

    Finish the line (stars and moons on a 3 × 3 board): first, check the one square that makes three stars in a row. Then the same with decoys, such as the moons' pairs, or star pairs that are already blocked. The hardest: you can't win, so draw a star in the one square that stops the moons' line.

    On the sheet: “Finish the line: three stars in a row.”

    Print Level 1 (Letter)Other paper size: A4
  • Level 2

    Ages 6–8 · Grades 1–2

    Winning Move, Level 2: two tic-tac-toe games partly played, asking which square wins now for X.

    Tic-tac-toe (you are X): first win now, then block the square that stops O from winning. The hardest: make two threats at once so you must win.

    On the sheet: “Tic-tac-toe: find the move.”

    Print Level 2 (Letter)Other paper size: A4
  • Level 3

    Ages 8–10 · Grades 3–4

    Winning Move, Level 3: four Nim games, each two piles of stones, asking which move wins.

    Nim: first two piles (make them equal), then bigger piles or the "take 1, 2 or 3" game. Next, three small piles, using a short list of safe positions; the hardest have three piles of up to 7.

    On the sheet: “Nim: find the move that wins.”

    Print Level 3 (Letter)Other paper size: A4
  • Level 4

    Ages 10–12 · Grades 5–6

    Winning Move, Level 4: three small dots and boxes boards partly drawn, asking how many boxes you can take now.

    Dots and boxes, on a 2 × 2 box board: first count how many boxes you can take now. Then find the one line that gives nothing away. The hardest, on a 2 × 3 box board, are endgames where every line gives something away and one is best.

    On the sheet: “Dots and boxes: find the move.”

    Print Level 4 (Letter)Other paper size: A4

How it works

Each puzzle is a two-player game paused at the moment it is your turn. The child finds the best move and checks or draws it in. Each level uses a different game. Level 1 is "finish the line" on a 3 × 3 picture board (you are the star, the other player is the moon). Level 2 is tic-tac-toe, Level 3 is Nim (taking stones from piles), and Level 4 is dots and boxes. This is not chess.

How to play

  1. Look at the game and the question under the picture (a grown-up can read it at Level 1).
  2. Look for a move that wins right away, or one that stops the other player winning.
  3. If there is none, picture each move you could make, and what the other player would do back.
  4. Pick the move that leaves them no good answer. Check it or draw it in.

When it gets hard

  • Finish the line: picking a pair of stars whose third square already has a moon.

    Hint: Look at the third square first. Only an empty square can finish the line.

  • Tic-tac-toe: going for your own line while O is about to win.

    Hint: First look for your win. Then look for O's. Block it.

  • Nim: taking stones from two piles in one turn.

    Hint: One pile per turn, as many stones as you like from it.

  • Dots and boxes: drawing the third side of a box.

    Hint: A third side hands the box to the other player. Look for a line that doesn't.

Tip for grown-ups: After the sheet, play the real game together. Let your child use the move they found, and see whether you can beat it.

Frequently asked questions

We've never played Nim. Where do we start?
Use coins or dried beans in two piles. Take turns removing any number from one pile; whoever takes the last one wins. Play three games, then try the sheet.
How could I use Winning Move with a class?
Solve a puzzle on the board together, then pair students to play the real game from that position. Each level's game needs only paper, or a handful of counters for Nim.
Isn't tic-tac-toe too easy?
Playing it is easy. Finding the forced win in the hardest puzzles, where you make two threats at once, takes real planning for a 7-year-old.

Questions about printing, levels, answers or membership: see all questions.

Winning Move, Level 1 Learn sheet with a worked example

Worked example

From the Level 1 Learn sheet

  1. Finish the line: three stars in a row.
  2. Find a line that already has a pair of stars.
  3. Is the third square empty? That is the one.
  4. Play it with a grown-up after!

A question to ask: “What will the other player do next?”

Free every Sunday A mixed bag of 20 new puzzles, all four levels. Get them by email

The thinking it works on

  • Taking the other player's view

    Asks what the opponent will do after each move.

    In Sher, Koenig and Rustichini's (2014) games, 3- to 9-year-olds grew more strategic with age on their very first move. From about age 7 they began to think about the other player's choices in a farsighted rather than a short-term way. Source

  • Looking ahead

    Pictures the game one or two turns from now.

    Raijmakers and colleagues (2014) found that strategy use in a turn-taking game was linked to age from 5 to 12. No child yet used the best two-step strategy. Source

  • Spotting three in a row

    Scans every line for two alike and an empty third.

  • Ordering goals

    Win first, block second, then plan.

    Crowley and Siegler (1993) found that young children's tic-tac-toe play is built from rules picked up one at a time. Even young children shift which rule they apply as the position changes. Source

  • Finding a pattern that always works

    Uses positions that are safe to leave.

  • Weighing gains and losses

    Picks the move that gives away the least.

    Crone and van der Molen (2004) compared 6- to 9-year-olds, 10- to 12-year-olds, teenagers and adults on a choice task. Sensitivity to the later results of a choice, good or bad, increased with age. Source

Where is this thinking used?

  • Family game night: Seeing a threat coming and blocking it in time.
  • Sharing and turn-taking: Thinking about what the other person will want next.
  • Saving and spending: Giving up a little now to avoid losing more later.
  • Sports tactics: Setting up two chances at once so a defender can stop only one.

For teachers

Curriculum areas
Common Core
No direct curricular match.

Math practices: see the box below.

Math practices this puzzle uses

  • Uses: MP1 Make sense of problems and persevere in solving them
  • Not used: MP2 Reason abstractly and quantitatively
  • Not used: MP3 Construct viable arguments and critique the reasoning of others
  • Not used: MP4 Model with mathematics
  • Not used: MP5 Use appropriate tools strategically
  • Not used: MP6 Attend to precision
  • Uses: MP7 Look for and make use of structure
  • Not used: MP8 Look for and express regularity in repeated reasoning

From the Common Core Standards for Mathematical Practice.

More Winning Move puzzles for members

Members get at least 5 more worksheets at each difficulty for every puzzle, 80 new puzzles every Sunday, and the whole archive. $39 a year or $25 for 6 months.

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Also known as: strategy game puzzles, noughts and crosses puzzles, Nim puzzles, dots and boxes puzzles.