Logic Puzzles

Knight Paths

A chess knight moves in an L, so two squares side by side can be three moves apart. Getting a knight to the star is like crossing a stream on stepping stones: count jumps, not distance, and search outward one jump at a time.

Free sets by level, ages 8–10:

Knight Paths, Level 3: two 5 × 5 chess boards with a knight and a star, a small diagram of how the knight moves, and a box for the fewest moves.Level 3: a page from the free set

Before starting

  • Know the knight's move: two squares, then one to the side (a card is on the sheet)
  • For the 8 × 8 boards: know how the rook, bishop and knight attack
  • Count to 4 and number squares in order

What you need

Scrap paper for trying routes before numbering the real one, and a pencil.

Free puzzles to print

Each set: a Learn sheet with a worked example, 10 puzzles from easiest to hardest, and the answers.

  • Level 3

    Ages 8–10 · Grades 3–4

    Knight Paths, Level 3: two 5 × 5 chess boards with a knight and a star, a small diagram of how the knight moves, and a box for the fewest moves.

    The easiest puzzles: a 5 × 5 board with nothing in the way, 2 or 3 moves.

    Next: a 6 × 6 board with 3 to 5 rocks, 3 or 4 moves.

    Then a full 8 × 8 board with one or two black pieces: X every square they attack first, then plan a 4-move route.

    The hardest puzzles: a 6 × 6 board and 4 moves, with rocks placed on the other short routes, so the child has to test each route.

    On the sheet: “Get the knight to the star in the fewest moves. How many? Number your route.”

    Print Level 3 (Letter)Other paper size: A4

How it works

Each puzzle is a board with a knight and a star. The child gets the knight to the star in as few moves as possible, writes how many moves, and numbers each square it lands on. Some boards have rocks, which the knight may jump over but never land on. On the full 8 × 8 boards, black pieces stand guard, and the knight may not land on them or on any square they attack.

How to play

  1. On an 8 × 8 board, first X every square a black piece attacks. The knight may not land on those squares or on the black pieces.
  2. From the knight, find every square it can jump to. Is the star one of them?
  3. If not, think backward: which squares can jump onto the star? Try to link the two.
  4. When you have a route, number the squares 1, 2, 3 and write how many moves.

When it gets hard

  • Counting squares crossed instead of jumps.

    Hint: One knight jump is one move, however far it looks.

  • Landing on a rock or a guarded square.

    Hint: Jumping over is fine. Landing is not. Check each numbered square.

  • Stopping at the first route found.

    Hint: Ask: is there a way with one fewer jump?

Tip for grown-ups: When a route won't come, ask which squares can jump onto the star. Working from both ends often joins up in the middle. Trying a route on scrap paper first keeps the sheet clean for the real one.

Frequently asked questions

My child's route is different from the answer shown. Is it wrong?
Not if it uses the same number of moves and keeps the rules. Any shortest route that keeps the rules is right; the answers show one example.
Does a class need to know chess for these?
Only the knight's move for most puzzles, and a card on the sheet shows it. The 8 × 8 boards add black rooks, bishops and knights, so the child also needs to know how a rook and a bishop move. Save those for children who know them.
Is this the same as a knight's tour?
No. A knight's tour visits every square once. Here the knight only has to reach the star, in as few moves as possible.

Questions about printing, levels, answers or membership: see all questions.

Knight Paths, Level 3 Learn sheet with a worked example

Worked example

From the Level 3 Learn sheet

  1. The knight jumps two squares, then one to the side. It can jump over a rock but never land on one.
  2. Number each square you land on: 1, 2, 3.
  3. More than one route may take the fewest moves. Any one of them is right.

A question to ask: “Can you do it in fewer jumps?”

Free every Sunday A mixed bag of 20 new puzzles, all four levels. Get them by email

The thinking it works on

  • Planning a route

    Links the knight to the star in as few jumps as possible.

    Asato, Sweeney and Luna (2006) tested 100 people aged 8 to 30 on a tower puzzle that needs a planned sequence of moves. Planning was still maturing through adolescence, and holding back a hasty move was most closely tied to it. Source

  • Working backward from the goal

    Asks which squares can reach the star in one jump.

  • Checking for something better

    Looks for a route with one fewer jump.

  • Keeping rules in mind

    Never lands on a rock, a black piece or a guarded square.

    Alloway, Gathercole and Pickering (2006) tested children aged 4 to 11. The parts of working memory that store and process verbal and visual-spatial information were all present by age 4, and kept the same structure through the primary years. Source

  • Seeing an unusual move pattern

    Pictures the L-shaped jump without moving a piece.

    Kosslyn and colleagues (1990) compared 5-, 8- and 14-year-olds and adults on mental imagery. Younger children were relatively poor at building, scanning and turning a picture in the mind, but relatively good at holding one steady. Source

Where is this thinking used?

  • Trip planning: Finding the route with the fewest changes of bus or train.
  • Video games and mazes: Getting to a goal while avoiding no-go spots.
  • Delivery routes: Finding a short way between stops when some roads are closed.
  • Board games: Counting how many turns a piece needs to reach a square.

For teachers

Curriculum areas
Common Core
No direct curricular match.

Math practices: see the box below.

Math practices this puzzle uses

  • Uses: MP1 Make sense of problems and persevere in solving them
  • Not used: MP2 Reason abstractly and quantitatively
  • Not used: MP3 Construct viable arguments and critique the reasoning of others
  • Not used: MP4 Model with mathematics
  • Not used: MP5 Use appropriate tools strategically
  • Not used: MP6 Attend to precision
  • Uses: MP7 Look for and make use of structure
  • Not used: MP8 Look for and express regularity in repeated reasoning

From the Common Core Standards for Mathematical Practice.

More Knight Paths puzzles for members

Members get at least 5 more worksheets at each difficulty for every puzzle, 80 new puzzles every Sunday, and the whole archive. $39 a year or $25 for 6 months.

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Also known as: knight move puzzles, knight shortest path puzzles, knight route puzzles.

All chess puzzles · Chess pieces by Colin M.L. Burnett (Cburnett), used under the BSD license.